Katharine Evans is a camera layout and previsualization artist for animation and games cinematics. Currently, she works as a cinematic artist in the videogame industry. Prior to that, she contributed to over twenty projects in film and television.
While her expertise is in camera layout and cinematography, Katharine also has a solid understanding of the end-to-end pipelines of visual effects for feature films, and cinematic production for videogames. She is adept in the use of Unreal Engine, Autodesk Maya, the Adobe suite of tools, Nuke, and others.
She is a member of the Visual Effects Society and an industry veteran of over 20 years.
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