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For a printable version of my resume, please click here

Katharine Evans

www.cleverevans.com

Hello!

I’m a digital cinematographer specializing in camera layout and
previsualization. A portfolio of my work, including a demo reel,
can be found here and here.

software
Maya
Blender
Unreal Engine
Nuke
After Effects
Photoshop
Illustrator


skills
Camera layout
Animation
Editing
Scene Assembly
Modeling & Texturing
Compositing

links
LinkedIn
IMDB
Vimeo

Professional Experience

Cinematic Layout Lead, Gearbox Software 07/2023 – present

  • Led a team of artists in executing camera layout for game cinematics,
    providing feedback, creative vision, and professional guidance.
  • Collaborated with game developers in multiple disciplines to create
    professional-grade cinematics for AAA games.

Cinematic Designer, Deck Nine Games 11/2021 – 10/2022

  • Laid out cinematic cut scenes, including camera animation, lens
    selection, scene blocking, editorial choices, and mocap implementation.

Unreal Fellowship Spring 2021, Epic Games, 5/2021 – 6/2021
Created a short film in Unreal Engine in 5 weeks. Aspects of Unreal that I
utilized include working with Sequencer, editing & retargeting mocap data,
and learning the basics of in-engine lighting & materials tools.

Layout & Previsualization Consultant 4/2018 – 11/2020

  • Created previs animation and provided feedback on animated
    sequences for Kuku Studios, on their Netflix animated series Go! Go!
    Cory Carson.

Layout Artist, Tippett Studio 9/2014 – 11/2016

  • Created live action/animated camera hybrid shots in order to
    seamlessly transition from live action to computer generated footage.
  • Matched virtual cameras to real-world cameras to facilitate the
    integration of computer generated elements into live action scenes.

Layout Artist, Industrial Light & Magic 1/2007 – 6/2014

  • Composed shots, blocked scenes, and animated cameras for a variety of
    feature films.
  • Performed set dressing and scene assembly duties for a variety of live
    action and animated feature films and ride films.
  • Utilized motion capture techniques in order to generate realisticfeeling
    CG cameras with a sense of weight and a handheld feel.

Education & Professional Affiliations

MFA, Computer Art, Savannah College of Art and Design, Savannah, GA.
BS, Fine Art, Nazareth College of Rochester, Rochester, NY.
Katharine Evans is a member of the Visual Effects Society.